Course Summary


Course name:
Maya 2011: Modeling a Character

Ryan Kittleson

Duration (hr:min):

Released on:

Exercise files:

Software works on:
Mac and Windows

In Maya 2011: Modeling a Character, join author Ryan Kittleson for a thorough demonstration on how to create a professional, realistic 3D character from scratch in Maya 2011. The course illustrates how key concepts and tools such as Soft Select and polygon extrusions apply to character modeling, and provides a simple step-by-step approach to building character anatomy, including the torso, limbs, hands, face, and hair. Also included are tutorials on modeling clothing and shoes, and refining character features to reach the final product. Exercise files accompany the course.

Recommended prerequisites: Maya 2011 Essential Training
Topics include:

* Smoothing out rough, polygonal surfaces with Smooth Preview
* Fashioning limbs and features from an existing model
* Manipulating polygons to create detail
* Using the Sculpt Geometry tool to make organic changes
* Modeling facial structure and the body
* Creating hair with NURBS curves
* Modeling pants, shoes, and shirts
* Forming creases and hard edges
* Fixing problem areas
* Applying the finishing touches